Logo Foundation Home
What's New?
Calendar

 
       

Papers

The Logo Foundation's collection of papers includes reports by teachers about classroom projects, workshop notes, Logo tools, and writings on a variety of interesting topics. These documents are distributed with permission (and encouragement) to reproduce them for educational purposes provided that you do not charge for copies, and that you include the Logo Foundation copyright notice on them.

Here's what we currently have available:

African Textiles or The Weaving Turtle
by Orlando Mihich
A group of junior high school students used Logo as an expressive medium in the context of a study of African textiles which integrated mathematics, art, and social studies. This paper includes reproductions of many of the textile designs, some in color, and a detailed description of the Logo techniques used to create them. 1993

Cityscapes
by Laura Allen
How can a teacher develop a Logo project that is well connected to students' experiences? Based on observations of the surrounding New York City landscape, each sixth grade student wrote a program to draw a building. Using classmates' designs along with their own, the students created cityscapes. Because of the need to scale buildings to fit into a particular scene, the project also provided a good vehicle for learning about variables. 1993

Conversations with Logo
by Michael Tempel
Do you wonder why setpos doesn't like [random 80 random 80] as input? Does the arithmetic quiz you wrote in Logo keep telling you that you are wrong when you type "4" as the answer to "How much is 2 + 2"? Do you find yourself arguing with your computer? In this paper Logo talks back and answers some questions about grammar. 1989

Creating a Logo Tool Box
by Brian Silverman & Michael Tempel
If Logo doesn't have a particular primitive procedure you want, you can write it in Logo. Here are some tips on how to do it. The process of tool building leads to a discussion about the structure of Logo and about programming in Logo. 1988

Easy as 1 1 2 2 3
by Michael Tempel
An article in the New York Times was the inspiration for this exploration of an interesting number series discovered by John Conway. Logo provides the environment in which you can play with the Fibonacci-like series and record information about it. 1988

Egyptian Hieroglyphics and LogoWriter
by Thomas F. Trocco
Fifth grade students began by studying the history of ancient Egypt in Social Studies class. They saw a connection between the hieroglyphic shapes and turtle shapes in Logo. The project that emerged included making the required shapes, writing coded messages, and developing a Logo program to translate English into hieroglyphics. 1992

Event Programming
by Michael Tempel
During the first two weeks of July, 1994 the author taught two workshops in Event Programming at the Omar Dengo Foundation in Costa Rica. This style of Logo programming emphasizes turtles in action and interactions between them and background objects. This paper includes articles about these workshops, workshop notes, and sample programs. 1995

From Polygons to Functions to Orbits to Fractals
by Eadie Adamson
A mathematically gifted fourth grade student spent a year working with Logo as a substitute for his regular mathematics class. This is a report on learning in the "fast forward" mode. 1993

A Full-Screen LogoWriter PrintShape Procedure
by Thomas F. Trocco
A group of junior high school students used Logo as an expressive medium in the context of a study of African textiles which integrated mathematics, art, and social studies. This paper includes reproductions of many of the textile designs, some in color, and a detailed description of the Logo techniques used to create them. 1993

Fuzzy Logo
by Brian Silverman & Michael Tempel
By introducing some randomness into the world of Turtle Geometry, we create a fuzzy turtle that is a vehicle for exploring feedback, probability, and statistics. We also touch on the relationship between the relative (Turtle) and absolute (Cartesian) geometries built into Logo. 1985

Logo and Telecommunications
by Michael Tempel
This is a report on a two-year experience maintaining a Logo-based telecommunications bulletin board and electronic mail system. It describes the workings of the system, and the teacher and student activities that occurred on line. Possibilities for future work in Logo and telecommunications are explored. 1991

Logo Animals
by Helen Kraft
The Animals Project was done with a class of first graders in St. Paul, Minnesota during the mid 1980s. It integrated language arts, biology, and geometry. For many students, this was their first writing experience. 1997

Logo Music Tools
by Michael Tempel
Many versions of Logo have a sound making primitive, but using it to make music can be tedious. These music tools make the job easier by providing procedures for five octaves of notes, time values, and tempo settings. 1992

Logo Overnight
by Mitchel Resnick
Some very interesting Logo projects require many hours of computing time, yet are not necessarily more complex or difficult than those that run quickly. You might not want to tie up a computer during the school day, but what are those machines doing after 3:00 pm? Here's a collection of Logo activities that will put your computers to work on the night shift. 1993

Logo Summer Institutes
by Michael Tempel
Summer Institutes have long been a cornerstone of teacher education in Logo. These extended workshops, held during the relaxed time when immediate classroom concerns are distant, provide the ideal environment in which teachers may learn Logo. This paper, presented at the Sixth International Logo Congress in Caracas, Venezuela, describes three Logo Institutes held during the summer of 1993 at three different school districts. 1993

A LogoWriter Ecology Simulation
by Thomas F. Trocco
This paper describes simulations developed by a New York City teacher and his students that explore interactions between plants and animals in a pond. 1993

Research on Logo: Effects and Efficacy
by Douglas H. Clements and Julie S. Meredith
Does working with Logo enhance learning? This paper provides an overview and discussion of the large body of research on Logo and includes dozens of references. 1992

Symbolic Programming vs. the A.P. Curriculum
by Brian Harvey
What is the goal of high school computer science? Behind the advanced placement curriculum is a philosophy of training future members of large software engineering teams. An alternative view emphasizes symbolic computations, interactive program development, and a kind of intellectual apprenticeship. Each view has its favorite programming languages (Pascal or C for the software engineers, LISP or Logo for symbolic computing), but that choice is secondary to the educational goals. 1990

Teaching A Turtle How To Spell
by Savalai Vaikakul
Children's intuition about the grammar of their language is a resource which children can use to leverage understanding of formal grammatical concepts. I used computer programming to provide a meaningful context in which these concepts were introduced to children through the engagement and mobilization of their linguistic intuition. 2000

Teaching Programming with Music
by Mark Guzdial
Teaching music with Logo is an interesting and exciting way to learn music, and almost incidentally, Logo. This paper describes the activities and experiences of students in a Saturday morning course. Sample programs are provided and suggestions are made for using them with middle elementary and older students. 1989

ToonTalk and Logo
by Ken Kahn
Is ToonTalk a colleague, competitor, successor, sibling, or child of Logo? The answer is all of these. ToonTalk is a colleague because it shares with Logo so many goals and ways of thinking (so nicely described in Papert's book Mindstorms). It is a competitor because teachers and learners have a limited amount of time to devote to such things. It can be argued that ToonTalk is a successor to Logo because it is built upon more advanced and modern ideas of computation and interfaces. ToonTalk is like Logo's little sister - looking up to her big brother while striving to outdo him. And ToonTalk is a child of Logo in that it grew out of experiences of what worked well and what didn't in using Logo. 2001

Very Logo Way
by Pavel Boytchev
It is said that one can use any programming langauge to solve a particular problem. But what is the Logo way of programming, and what is the very Logo way? 2002

Why Are We Doing This?
by Michael Tempel
Here is a brief report on the Book Using Educators (BUE), a little known educational technology organization. 1988

Logo Foundation
250 West 85th Street, Suite 4D
New York NY 10024
telephone: 212 579 8028
fax: 212 579 8013
email: michaelt@media.mit.edu

 

LOGO UPDATE || LOGO PAPERS || SUBMISSION GUIDELINES

 

WHAT'S NEW || LOGO FOUNDATION HOME || CALENDAR OF EVENTS

ABOUT THE FOUNDATION || WHAT IS LOGO?

FOUNDATION SERVICES || ON LINE PUBLICATIONS

LOGO RESOURCES || LOGO PRODUCTS

   
  © 2000 Logo Foundation. All rights reserved.