Volume 7 Number 3 - Summer 1999

Computer Games for Kids, by Kids - Part 2
...continued

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Conversations in Adventure Games

The third project of the fifth grade class is devoted to games. This is an open-ended activity few limitations. The students work on mazes, races, adventure games, sports games, and board games. It is interesting to see where conversations appear in these games. Sometimes the conversation is the essential component of a game and sometimes it is the dialogue that moves the player to other parts of the game.

Selena's IQ Test

Selena's IQ Test is a quiz where the player is rated on how knowledgeable she is with the fifth grade social studies curriculum. Each correct answer receives a score and the points are tallied up in the end. Selena gives the player an opportunity to review the facts by going to the library and checking out a book. But some books are unavailable.

Click here to download a copy of this game.
You'll need the Macintosh version of MicroWorlds 2.03 to play it.

Nina's Singled Out

Nina's Singled Out is based on the 1970's television show, The Dating Game. In the television version, the contestant made their choices based on the answers given by the three potential dates hidden behind the wall. It was not always clear if the date seekers made their selections based on a particular answer to one question or from a combination of several answers.

Nina was aware of this feature of the television game and recreated it in Singled Out. She added and to the if statements which allows if to take account of multiple conditions. When and is present, both conditions must be true in order to run the instruction list.

Notice that Nina asks a lot of questions, though only a few of those questions matter in determining the player's date.

Click here to download a copy of this game.
You'll need the Macintosh version of MicroWorlds 2.03 to play it.

to maleanswer
announce [Come on and meet the guys!]
page3
announce (se[Hey boys meet] :name1 [a] :age [year old] :gender [!])
announce (se[Number 1 say hello to] :name1[.]) B1
announce (se[Now number 2 say hello to] :name1[.]) B2
announce (se[OK number 3 say hello to] :name1 [.]) B3
announce [Now its time to see which of these lovely guys is YOUR perfect match!]
question (se :name1 [Are you more of a committed person or are you more of a go with the flow type of person? Type in flow or commit.]) name answer "flow
question [Do you prefer baths or showers?]
question [Do you like music or books more?]
question [Is your ideal man quiet and sweet or outgoing and wild? Type in QS or OW] name answer "ideal
announce [The guy for you is]
if and equal? :ideal "qs equal? :flow "flow
[bum1, clickon wait 20 page4 mel1 COP]
if and equal? :ideal "ow equal? :flow "commit
[bum1, clickon wait 20 page4 mel1 COP ]
if and equal? :ideal "qs equal? :flow "commit
[bum1, clickon wait 20 page8 mel1 COP]
if and equal? :ideal "ow equal? :flow "flow
[bum1, clickon wait 20 page5 mel1 COP]
end

B1, B2, and B3 are voice recordings of the men saying their "hellos."

 

Teriha's Croaks game

The conversation element in Teriha's Croaks game is of a different nature than in the games described above. Conversation is part of Talk, one of three sections of her game. The others are, Eat and Maze. Each section can be played at anytime, though Conversation explains why the player should play Eat.

to conversation
announce [Let's talk!]
question [First of all, what's your name?]
name answer "name
announce (se [Oh! Hi] :name [! Since I lost my bug, I'm sad.])
question [Umm. . . What's your favorite food?]
name answer "food
announce [Mine is fried flies.]
question [Sounds good huh?]
name answer "voh
ifelse equal? :voh "no
[announce [I bet my flies are a LOT better than your lunch at school!] lunchi]
[announce [Lots of protein!]]
announce [Anyway, since my lunch flew away from me, let's not talk about food.]
question [Let's see. Oh, I know! Do you like to swim?]
name answer "swim
ifelse equal? :swim "yes
[announce [Really? Me too! I love swimming 'cause it's so much fun!]]
[announce [You don't? I can't believe it!]]
announce [Well, I have to eat something or else I'll feel REALLY starving. Could you go back to the Game page and feed me?]
end
 
to lunchi
question [Wait, do you like your school lunch?]
name answer "luncho
ifelse equal? :luncho "no
[announce [Phew, I was getting kind of nervous!]]
[announce [. . . Uhh. . . you do?]]
end

Feeding time: the player clicks on the frog to make its tongue try to catch the fly and not the bird or horse (yuch)!

 

Caroline's TV Game

Board games are also popular with the students. Caroline's TV Game is a little different from other board games because it has a lot of talk. The player doesn't know it, but a timer is set when the start button is clicked. The player clicks on the roll.dice button, a random number is announced, the piece moves the designated number of spaces and lands on a square. Some squares are programmed to

announce [pick a trivia card]

and send the player to a new page where she clicks a color and must answer a piece of television trivia. Wrong answers send the player back to the start on the board game.

Click here to download a copy of this game.
You'll need the Macintosh version of MicroWorlds 2.03 to play it.

As one student reflected after playing her classmates' games, "It's is a great way to get to know a classmate. Everyone's personality comes out."

In the next issue of Logo Update On Line we will conclude this series of articles with a look at adventure games and a variety of other types of games that our students have developed over the years.

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