the art of programming,
the programming of art
TurtleArt is a microworld for engaging with art through code. It allows you to explore art, turtle geometry, and math. It brings programming and art together. The main focus of TurtleArt is to create static, two dimensional images.
TurtleArt programs are built by snapping together blocks. Borrowing from the earliest versions of Logo, its language is centered around Turtle Geometry. The vocabulary of TurtleArt is small, therefore fluency can be reached fairly quickly.
In this workshop you will get an introduction to programming in TurtleArt. You will have lots of hands-on time to do your own explorations and create your own images. You do not need to have any previous programing experience. Just to be willing to try something new and creative.
Our aim is that at the end of the workshop you will be comfortable with the basics of TurtleArt and able to continue to explore on your own and with your students.
- The TurtleArt website is the source for TurtleArt software, tutorials, and an extensive gallery of images.
- A Logo Primer is a brief introduction to Turtle Geometry and the Logo programming language.
- An Introduction to Logo and Turtle Geometry is a a series of brief video clips in which Seymour Papert introduces Logo and Turtle Geometry. The clips are excerpts from Seymour Papert: On Logo.