Turtle as Mathematician

A virtual hands-on workshop led by Cynthia Solomon, Michael Tempel, Brian Silverman, and Artemis Papert

Once upon a time Turtle Geometry was virtually unknown in K12 education. Now FORWARD and RIGHT, the basic commands in Turtle Geometry, are incorporated into countless coding apps, games, and robotics programs.  But many educators are not familiar with the educational and mathematical roots of Turtle Geometry.

We will briefly look at the origins of Turtle Geometry and how it was seen as an excellent entry path into MathLand for young learners. The leaders of this workshop have been immersed in Turtle Geometry for a very long time. They will share their ideas and experiences along with a collection of engaging activities to explore yourself and with your students.

Using TurtleArt and Scratch, we will delve into: 

  • Polygons, Spirals, and other Geometric Patterns – complex and beautiful patterns emerge from the commands of Turtle Geometry
  • Probability – Starting with a coin toss, we see how order emerges from randomness, and how this phenomenon applies to many aspects of the real world. We’ll also look at some surprises that result from random events that are repeated many times.


Saturday, March 20, 2021, 10:00 am to noon EDT


Everywhere via Zoom


$15 per person
Free for people who participated in the 2020 Virtual Logo Summer Institute

About the workshop leaders:

  • Cynthia Solomon is an American computer scientist known for her work in artificial intelligence and popularizing computer science for students. She is a pioneer in the fields of artificial intelligence, computer science, and educational computing. While at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert to create the first programming language for children, Logo.

  • Michael Tempel was a classroom teacher, teacher trainer, and curriculum developer in the New York City Public Schools for 14 years, worked on Logo software development and educational programs at Logo Computer Systems Inc (LCSI), and was part of the Epistemology and Learning Group at the MIT Media Lab. In 1991 he and Seymour Papert co-founded the Logo Foundation. He first began working with students, teachers, and turtles in 1980 as part of the Computers and Schools Project and has been doing so ever since.

  • Artemis Papert is an artist creating art in both traditional, mainly acrylic and pastel, and digital media, using code as the medium. After a first career as a research biologist she retrained in the healing art of shiatsu. With an interest in dream and fairy tale interpretation and as a lifelong learner, she is currently training to become a Jungian psychoanalyst. Artemis has led TurtleArt workshops for a wide variety of groups in many countries.

  • Since the late 1970s, Brian Silverman has been involved in the invention of learning environments for children. His work includes dozens of LOGO versions, LogoWriter and MicroWorlds among them, Scratch, LEGO® robotics, TurtleArt, the PicoCricket, and the Phantom Fish Tank. Brian has been a Visiting Scientist at the MIT Media Lab, enjoys recreational math, and is a computer scientist and master tinkerer. He once even built a tic-tac-toe playing computer out of TinkerToys.